A low polygon foosball table perfect for games and realtime
applications. The foosball table comes with 7 different colors for the foosmen (blue,
red, black, white, yellow, green, and orange). Also, the foosball model is divided
into separate units (table, rods, players - foosmen, ball, scoring unit base, scoring
unit numbers, and rod stoppers). This makes it possible to adjust the foosmen
positions if desired. When everthing is in the proper position, then each rod can be
combined with its corresponding foosmen and rod stoppers and rendered as a single
mesh with the provided texture map.
Items Included:
- 1 foosball table - table, rods, rod stoppers, foosmen, scoring unit with digits, foosball
ball - model in (.3ds, .obj, .fbx, .dxf, and .jas)
- 1 1024x1024 foosball table texture map and reflection map in (.jpg)
- 1 512x512 foosball table texture map and reflection map in (.jpg)
- 7 512x512 rod - foosmen texture maps and reflection map - blue, red, black, white,
yellow, green, and orange - in (.jpg)
- 7 256x256 rod - foosmen texture maps and reflection map - blue, red, black, white,
yellow, green, and orange - in (.jpg)
- 1 512x512 scoring unit texture map and reflection map in (.jpg)
- 1 256x256 scoring unit texture map and reflection map in (.jpg)
- 1 512x256 foosball ball texture map and bump map in (.jpg)
Polygon-Vertices Count:
- Foosball Table: 925-806
- Each Rod: 100-95
- Each Foosman: 92-86
- Each Pair of Rod Stoppers: 48-36
- Scoring Unit Base: 78-96
- Each Scoring Digit: 13-16
- Foosball Ball: 720-722